How To Edit Xnb Files
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The XNB files are a zip archive containing various images, audio files, and other data necessary to run the game. You can find the files inside the XNB archive inside the Assets directory. You can add these files to your XNA game directly by dropping them into this directory.
XNB files are compressed as well and will decompress withing the monogame framework. When the XNB file is loaded into memory, the contents of the file are dumped into the memory of the monogame framework.
The Add-Content-Content-Directory command helps to add content to your project. This command is only used to add content to the project that is not directly used by the project, for example assets and background music. Remember, you should not create any files directly in the content directory. If you try to add files directly to the content directory they will fail to load because they have a different file extension. The content directory is the only directory that will accept files with the.XNB extension.
The purpose of the content directory is to ensure that files that the monogame framework needs are stored together; this prevents having to search for multiple files in the same directory. You should not create content directly in the content directory of the project. For example if you create a new game project it will create the content directory under the root of your content directory.
Select the content file you would like to deploy in your game, and the location for it will be provided. If you want to add your content to a project file, simply copy the files to the project folder the same you would in the Content folder.
Another issue you could run into is that.xnb files are only auto generated by the Content Pipeline if they are not changed or manually changed in a project. This could be a bug in the code or a settings change on the project you are using.
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